Maya Transformation Tools - Part 1
Here is a little exercise for you to see some of the basic transformation tools in Maya in action.
Make sure you have the 3D View and the Attribute Editor open (displaying the transformation attributes, making sure that the Pivots -> Local Space/World Space attribute drawers are open)
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Create Sphere.
Move it on X axis by 6.807
Notice the values of the World Space rotate and scale pivot
Now click on Modify -> Freeze Transformations Options dialog box
Check Translate + Rotate + Scale options and leave the rest to defaults (You can also click on Edit -> Reset Settings to use the defaults)
Click Apply
You will notice that the Transform Attributes are reset to identity
Pivots -> Local Space values are now the values of the translation
What actually happened was that the vertices of the sphere were multiplied by the transformation matrix and their values are in world space now
To undo the above action (not using CTRL+Z), click on Modify -> Bake Pivot
Notice the values in change in Transform Attributes and the Pivots -> Local Space
Finally, click Modify -> Reset Transformations
The Sphere is back to where it started its life!
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Now, wasn't that fun!
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