Skip to main content

Posts

Featured

Maya Transformation Tools - Part 1

Here is a little exercise for you to see some of the basic transformation tools in Maya in action. Make sure you have the 3D View and the Attribute Editor open (displaying the transformation attributes, making sure that the Pivots -> Local Space/World Space attribute drawers are open) **************************************************************************** Create Sphere. Move it on X axis by 6.807 Notice the values of the World Space rotate and scale pivot Now click on Modify -> Freeze Transformations Options dialog box Check Translate + Rotate + Scale options and leave the rest to defaults (You can also click on Edit -> Reset Settings to use the defaults) Click Apply You will notice that the Transform Attributes are reset to identity Pivots -> Local Space values are now the values of the translation What actually happened was that the vertices of the sphere were multiplied by the transformation matrix and their values are in world space now To undo the above action (no...

Latest Posts

Copying translations and rotations to offsetParentMatrix

Hello Maya